Disney Cruise Line Children’s Program

Infant/Toddler
Your child needs to be at least 6 months of age on the day of sailing for most itineraries. The minimum age for Transatlantic, Hawaii, and Panama Canal itineraries is 1 year of age on the day of sailing.

Flounder’s Reef Nursery– Flounder’s Reef Nursery, a nursery for young children located on Deck 5, Aft on the Disney Wonder, is a delightful Little Mermaid-themed daycare center that provides care for little ones ages 6 months to 3 years. Founder’s Reef Nursery is available at an additional charge and must be reserved in advance.

It’s A Small World Nursery- It’s a Small World Nursery, a delightful nursery for young children located on Deck 5, Midship on the Disney Dream, Disney Magic and the Disney Fantasy, is a themed space inspired by the classic Disneyland Resort attraction—and original artwork by Mary Blair—that provides care for little ones ages 6 months to 3 years. It’s a Small World Nursery is available at an additional charge and must be reserved in advance.

• $9.00 per hour for first child
• $8.00 per hour for second child in the same family

Children
Disney’s Oceaneer Club, a children’s activity center located on Deck 5, Midship, is the perfect place for kids to dress up as their favorite princess or hero, play computer games and enjoy a wide variety of supervised themed activities throughout the day.
Disney’s Oceaneer Club includes:
• 4 distinctly themed play areas
• Computer banks with child-friendly computers
• A reading area
• A small stage for games
• Multiple televisions
• Play structures
• A giant TV screen

Themed Spaces– Branching off from the central rotunda, Disney’s Oceaneer Club includes 4 themed spaces that vary from ship to ship:

  • Andy’s Room– Inside this vibrantly-colored room, the world of Disney•Pixar’s Toy Story comes to life. Children feel toy-sized, because everything around them is built large scale. Throughout this space, kids can play with larger-than-life characters from the animated film, including Rex the dinosaur, Hamm the piggy bank and Mr. Potato Head. This room also features a huge Slinky Dog structure that kids can climb through.
  • Monsters Academy (On the Disney Fantasy Only)– This area is based on the Disney•Pixar animated film Monsters, Inc., the centerpiece being an elaborately themed play structure, where kids can immerse themselves in the world of Monstropolis. It also boasts computers with unique interactive games.
  • Pixie Hollow – Inspired by the series of Tinkerbell movies, this fun interactive space transports children to the magical world inhabited by fairies. In the corner of the room, you’ll find a pixie dust tree with glittering lights twinkling among its leaves. Throughout the room, there are acorn- and mushroom-shaped stools where children may sit. This endearing and tranquil environment is designed for dress-up play, individual craft projects and storytelling sessions.
  • Star Wars: Millennium Falcon (Disney Dream only): Join the Rebel Alliance! Kids can step inside the cockpit of Han Solo’s beloved starship and pilot the “fastest hunk of junk in the galaxy” throughout the Star Wars universe. Capturing the excitement of the iconic film saga, this intergalactic play area also features arts and crafts, a large-screen TV that broadcasts Star Wars Rebel, and computer stations loaded with games from the Disney XD series.
  • Disney Infinity Game Room (Disney Dream only): Children can interact with a complete set of Disney Infinity characters—and with each other—at this high-tech play area inspired by the popular video game. Bringing virtual gaming into the real world, Disney Infinity Toy Box invites kids to take the place of their favorite character figures by standing atop a life-size Disney Infinity Base during gameplay. Children can even unlock exclusive Disney Cruise Line content to enjoy when playing Disney Infinity at home.
  • Explorer Pod –(Disney Fantasy only) Children can explore the Nemo Sub—a scaled version of a submarine inspired by the Disney•Pixar animated film Finding Nemo. The bright blue and yellow submarine is surrounded by a stunning seascape and features virtual environments for children to discover. Within the submarine, 16 interactive computer stations offer fun-filled games for individuals and groups.
  • MARVEL’s Avengers Academy: (Disney Magic only) Swoop into the top-secret command post of S.H.I.E.L.D. Here, you’ll find the weaponry of some of your favorite Avengers—including Thor’s hammer, Captain America’s shield and Iron Man’s armor—plus computer games and arts and crafts. Surprise Super Hero visits are sure to bring out the aspiring young crime fighter in your child.
  • Mickey Mouse Club: (Disney Magic only) In a room splashed with Mickey’s signature colors of red, yellow and black, kids can craft and play games on Mickey Mouse ear-shaped tables. The Club also features Goofy Gears, a wacky, large-scale wall game powered by spinning magnetic gears.

Dining at Disney’s Oceaneer Club
Children are invited to enjoy lunch and dinner at Disney’s Oceaneer Club.

Registration and Check-In
Registering your child for Disney’s Oceaneer Club can be made at the terminal or once onboard the ship.

Upon boarding the ship on Embarkation Day, both children and parents must check in at the front desk at Disney’s Oceaneer Club, on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and children will receive a wristband indicating that they are part of Disney’s Oceaneer Club.

During the registration process, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.

Children with Special Needs
Children ages 3-12 with special needs are welcome at Disney’s Oceaneer Club. Simply let the counselors know in advance and they will accommodate the best they can.

Activities at Disney’s Oceaneer Club
Children are invited to partake in a wide range of delightfully themed activities available at Disney’s Oceaneer Club. While some activities are recommended for certain age ranges, participation is based on a child’s interest level and maturity—not age. As a result of this, siblings and friends ages 3-12 can play together without restriction.

Although subject to change, activities at Disney’s Oceaneer Club may include:

Disney’s Once Upon a Time
Bartleby the Bookmaker leads the kids through the art of bookmaking and wows them with his very special talent: When he reads the books, he makes the characters come to life!

Puzzle Playtime with Mickey and Friends
Mickey Mouse and his pals stop by to play some of their favorite games with Disney Cruise Line’s youngest cruisers and their families.

Tinker Bell’s Talent Show
Tinker Bell has come from Pixie Hollow to Disney Cruise Line to help young cruisers discover their Fairy Talents and to give them the opportunity to shine.

Parents should note that children have the ability to move back and forth between Disney’s Oceaneer Club and Disney’s Oceaneer Lab during most operating hours to experience activities. Youth activities counselors will be on hand to direct children.

Disney’s Oceaneer Lab
Disney’s Oceaneer Lab, a children’s activity center located at Deck five, Midship, is the ideal place for children to play and learn while at sea, thanks to the plethora of imaginative, themed activities and games available daily.

Disney’s Oceaneer Lab is a play space designed for children and dedicated to adventure and exploration—located on Deck 5, Midship aboard the Disney Dream, Disney Fantasy, Disney Magic and Disney Wonder. It’s an ideal location for children ages 3 to 12 years of age to play, featuring:
• A seemingly endless supply of toys, games and Disney movies
• A space for educational experiments
• A variety of supervised activities throughout the day
• Individual computer stations
• The staging area and starting point for a ship-wide quest game, in which young explorers gather and decipher clues during an exciting adventure around the ship

Design
Disney’s Oceaneer Lab is designed with delightful amenities, including:

  • A stage in the main hall, where kids can hear stories of great expeditions and star in their own swashbuckling plays
  • A 103-inch plasma screen, which displays Disney movies and interactive animated characters, including Disney’s mischievous animated alien Stitch, whose unrehearsed, real-time antics are sure to bring laughter
  • A workshop and laboratory where kids concoct crazy experiments, stretch their culinary skills and participate in other hands-on activities
  • The workshop and laboratory connect Disney’s Oceaneer Lab to Disney’s Oceaneer Club.

Themed Spaces
Branching off the Disney’s Oceaneer Lab’s main room are several themed play spaces:

  • Media Room – Children can kick back and relax in bean bag chairs and watch movies, play video games or even read a book.
  • Animator’s Studio – Designed as a working animation studio, this room allows children to create original, hand-drawn art or learn how to sketch their favorite Disney characters. With the help of a youth counselor, kids can even design and bring to life computer-animated characters.
  • The Wheelhouse – This space is all about technology, featuring numerous computers and large, high-definition LCD screens. Here, young technophiles can compete in a unique Pirates of the Caribbean game exclusive to DCL.
  • Sound Studio – This interactive area is dedicated to children who appreciate music and want to create it.
  • Craft Studio – Children seeking a more tactile artistic experience can escape from technology to this creative studio and create hands-on arts and crafts projects.

Activities at Disney’s Oceaneer Lab
Children are invited to partake in a wide range of delightfully themed activities available at Disney’s Oceaneer Lab. While some activities are recommended for certain age ranges, participation is based on a child’s interest level and maturity—not age. As a result of this, siblings and friends ages 3-12 can play together without restriction

Dining
Children are invited to enjoy lunch and dinner at Disney’s Oceaneer Lab.

Children with Special Needs
Children ages 3-12 with special needs are welcome at Disney’s Oceaneer Lab. Simply let the counselors know in advance and they will accommodate the best they can.

Tween/Teen
Edge, a tweens-exclusive space located at Deck 13 inside the Forward Funnel aboard the Disney Dream and the Disney Fantasy, as well as on Deck 2, Midship aboard the Disney Magic and the Disney Wonder, is a scenic spot where kids ages 11 through 14 can play videogames, watch television, listen to music, surf the Internet and partake in various activities with kids their own age.

Vibe, a teens-exclusive space located at Deck 11, Midship aboard the Disney Magic and the Disney Wonder, and Deck 5, Forward aboard the Disney Dream and the Disney Fantasy, is a hip hotspot featuring an indoor lounge and breezy sundeck where teens ages 14 through 17 can listen to music, watch television and play videogames inside—or catch some rays and splash it up out on deck.

 

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